New FPS Series Episode - Camera Juice

camera fps Aug 28, 2025

Excited to give members an early look at the next FPS Tutorial Series episode - Camera Juice.

You can get full access to the project zip file and the Github repo if you are a Gold Member.

This episode focuses on camera effects that add immersion and weight to the player controller based on some famous implementations from retro FPS games.

 

What's Covered:

  • Foundation Setup - Creating the CameraEffects script architecture and linking it to your PlayerController
  • Running Camera Tilt - Dynamic pitch and roll effects when sprinting, using dot product calculations for realistic directional tilting
  • Fall Kick System - Impact feedback when landing from heights, with velocity threshold detection and smooth recovery animations
  • Damage Kick Effects - Directional camera shake when taking damage, with source-based positioning for realistic feedback
  • Weapon Kick - Per-shot camera recoil with randomized roll/yaw and gradual decay back to center
  • Screen Shake - Tween-based screen displacement system with configurable intensity and duration
  • Head Bobbing - Authentic walking rhythm with sine wave calculations, speed-responsive amplitude, and proper ground detection

Each effect includes proper enable/disable toggles and exposed parameters for fine-tuning. The implementation follows classic FPS mathematical approaches while leveraging Godot's modern architecture.

GET THE FPS STARTERKIT

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Become a Member and get the project files for the FPS Starterkit 2.0 for free.Ā  Gold Members will get full access to all additional content.

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